Overall, the game has all of the makings to be a perfect wrestling game. Really, the only thing that might be a downgrade is the roster, as there's a few faces that didn't make it that were in 2K19, but even that complaint doesn't really work, because the DLC and community creations fix that problem and then some. Everything in this game is, for the most part, a massive improvement over any other WWE 2K game out there. Whether it be the expansive and awesome look of the legendary career of Rey Mysterio in this years 2K Showcase, the customizable and powerful Universe Mode, the long awaited return of GM mode, or the immensely improved MyRise with a better emphasis on progress, what you've got here is a game that is bursting at the seams with awesome content with the only throwaway being MyFaction (not a bad mode, just one that doesn't appeal to me). Raw" games, and it's the best gameplay in a WWE 2K game yet. It seemingly mixes the simulation gameplay we're used to with the more arcadey feel of earlier "Smackdown vs. But damn, this is one of the most genuinely fun wrestling games I've ever played. Visual Concepts has proven that the time off was worth it, as they managed to make a WWE game that's better than most of the ones made by Yukes beforehand though, because of the aforementioned circumstances with 2K butting in, I don't blame Yukes for. So after 2 and a half years after 2K20, did they remedy their wrongdoings? For the most part, absolutely. While the likes of "2K Battlegrounds" was a slightly engaging time, it wasn't a real alternative to a true WWE 2K game as it was basically a mobile game ported to consoles still WAY better than 2K20. It was such a disaster, that Visual Concepts had to take an entire year off, because it was obvious they didn't really know what they were doing at the time. Sure, it could be comical and hilarious at times, but then you remember that the game was $60. You just flat out couldn't play it without running into a game ruining glitch. And it undid absolutely every single thing each WWE 2K game did right, as it was all samey and, much more noticeably, broken. So instead, Visual Concepts stepped up to the plate for the awaited 2K20. Come 2019, that rug was violently pulled when Yukes decided to stop developing WWE games which, from what I've heard, happened because 2K were too involved by not letting Yukes do what they truly wanted to forward the series. It was just a matter of time where the developers would add on to that excellent formula and make something truly spectacular. But other than that, 2K19 was the first game in the series in years that was truly great. 2K19 was the beginning of that new direction, as it seemed to be the culmination of what worked from each game was nearly perfected.which also meant the game also had some places left to grow. 2K15 being the most divisive and each game afterwards, at best, being "pretty good, but not much more than that", it was clear there needed to be a new direction. While they started strong with 2K14 (even though THQ was there when the game was being made), the folks over at 2K has been struggling a bit with the series.
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