![]() To create new textblocks from clipboard data: Clipboard Observable Textblock Example.To create new meshes: Clipboard Observable Mesh Creation Example.Here is an example on how to use clipboard observables: If you have any other action having the same key bindings, you can prevent default triggering of these events by calling unRegisterClipboardEvents which will unregister them from the canvas. Once enabled, they can be triggered via ctrl/cmd + c for copy, ctrl/cmd + v for paste and ctrl/cmd + x for cut and will always be listening to the canvas. To use the clipboard events, they first need to be enabled by calling registerClipboardEvents on the AdvancedDynamicTexture Instance which will register the cut, copy, paste events onto the canvas. ![]() To create an AdvancedDynamicTexture in fullscreen mode, just run this code:ĬommentsRaised when a clipboard event is triggered. It will also intercept clicks (including touches). In this mode, Babylon.GUI will cover the entire screen and will rescale to always adapt to your rendering resolution. To begin with Babylon.GUI, you first need an AdvancedDynamicTexture object.īabylon.GUI has two modes: Fullscreen mode Introductionīabylon.GUI uses a DynamicTexture to generate a fully functional user interface which is flexible and GPU accelerated. Both systems can be used for different needs for your project. Please note, in addition to the Babylon 2D GUI system described below, with Babylon.js v3.3 and higher, you also have a 3D GUI system available to leverage as well. Īnd the source code is available on the main Babylon.js repo. The latest version can be found on our CDN at. It is build on top of the DynamicTexture. The Babylon.js GUI library is an extension you can use to generate interactive user interface.
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